07 / Journal

No.
Method
Why we still draw the grid first
Twelve columns, then everything else.

No.
Opinion
Hard shadows, soft products
Why brutal layouts sell gentle things.

No.
Type
One typeface, three widths
How a single family carries a whole identity.

No.
Motion
Motion that clicks, not floats
Stepped timing and why we stopped easing.

No.
Process
The brief is the first design
Four questions we ask before any sketch.

No.
Campaigns
Posters as a product test
If it fails as a poster, it fails as an app.
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